The Fallout TV show has come back to streaming services, and it's fair to say that audiences were pleasantly surprised by the quality of its first season. By portraying the atomic-age, nuclear-ravaged United States through the perspectives of three distinct characters, it managed to capture multiple facets of the gamer's adventure.
There was vault-dweller Lucy, striving to do the right thing and discovering that the wasteland made that incredibly hard; Brotherhood initiate Max, the militant faction rookie, who starts doubting his cult's authority and unleashes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a breakout character who has long since lost any moral compass out in the irradiated wastes.
The debut season's conclusion unveiled key information about those responsible for the atomic conflict that trapped a society in subterranean shelters for hundreds of years. It also left several enigmas open for the next installment – and, now, expectations are considerably elevated.
“We’ll take ‘pretty good’ – let’s get that on a poster,” remarks one of the series creators.
“Going into the initial season, people were like, ‘Just don't mess it up’,” adds a key figure from the games. “We’re over the moon with the reception to the show, so this time people are arriving with more enthusiasm and different expectations.”
The upcoming season is located in New Vegas, the setting of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and personalities in the franchise, despite the fact that it was technically flawed at launch.
“It has a desert vibe, a Southwestern essence, that’s so essential to that game,” explains Nolan. “That parched, blasted-out Route 66 vibe of the game is so much rewarding to incorporate into the show.”
In the series narrative, a significant amount of time has passed since the story of the New Vegas game by the time the protagonists arrive there. Yet, the creators indicate that it acknowledges the fan's adventure.
The Fallout TV series is distinguished by its physical authenticity – its creators prioritized authentic items and environments were fabricated, echoing the cobbled-together nature of the settlements in the games.
“As a sci-fi fan, so many series I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The key objective of an adaptation, especially of a video game, is to feel like it’s tangible.”
Indeed, virtually every element you see on-screen is practical, including the legendarily scary mutated beasts known as Deathclaws. In the show, they are portrayed by puppets, and were reportedly rather intimidating up close.
The Fallout series resonates because it is developed by talented film-makers who are also longtime fans, in collaboration with the game developers behind the franchise. This mutual respect for the universe is evident in the finished show.
The second season is being released on a episode-by-episode basis rather than as a binge-able batch, offering a different experience from the first season. This schedule will foster a altered viewing experience, a dynamic the team themselves are eager to observe.
“It's richer, it’s more expansive, it’s wittier, it has a lot of revelations,” teases Howard. “I am excited to seeing what people think.”
A tech enthusiast and business strategist with over a decade of experience in digital transformation and startup consulting.